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Tropical Trouble.txt
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2001-10-17
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IMAGIC
Tropical Trouble
Game Program Instructions
[picture of a jungle setting, a wimpy tourist is cowering behind a bush from
a big, bearded brute of a man.]
Clarence and Doris sat on the beach and stared at the sinking boat.
"I guess we're helpless until someone comes along," sniffed Doris, wringing
her handkerchief.
"Don't worry, dear Doris!" Clarence exclaimed, "I'll take care of you!
Nothing will get in my way!" With that he jumped up, tripped on a clam, and
fell on his face.
"That," said Doris, "is what worries me."
Suddenly, a shadow fell across her face. A huge hand gripped her neck and
began dragging her away.
"HELP!" she cried, then disappeared.
Help Clarence save dear Doris from the terrifying grip of the Beach Bruiser!
Time is precious! Watch out for clams, ferns, snakes and blistering lava
pools! In despair, darling Doris leaves a trail of hankies behind her.
Touching one flushes Clarence with super strength -- nothing can stop him!
Keep running! If Clarence gets caught on the left side of the screen -
BONK! - he loses one chance to win Doris' heart!
Clumsy Clarence finally catches up to darlin' Doris and the Bruiser on a
bridge -- just as the big brute threatens to drop Doris off! He pelts
Clarence with stones. But Clarence is determined to throw the Bruiser in
the drink! Go for it, Clarence!
GAME OBJECTIVES
Help Clarence rescue Doris from the Beach Bruiser.
Keep running to the right, and don't stop for a second!
Dodge boulders, coconuts, falling lava, and hurled rocks.
Run around clams, ferns, and lava pools.
Don't get caught on the left side of the screen or you'll get bonked.
Throw the Bruiser off the bridge without getting hit by rocks.
See how many islands you can cross.
Accumulate points by:
Picking up hankies then smashing moving obstacles.
Reaching dear Doris.
[Diagram of keypad overlay.]
Keypad 1-3 do nothing.
Keypad 4= 1 Player Easy Difficulty
Keypad 5= 1 Player Medium Difficulty
Keypad 6= 1 Player Hard Difficulty
Keypad 7= 2 Players Easy Difficulty
Keypad 8= 2 Players Medium Difficulty
Keypad 9= 2 Players Hard Difficulty
Keypad Clear and Keypad 0 are not used
Keypad Enter= Restart Game
Side Buttons= Jump Clarence
Disc moves Clarence
Remove left or right hand controller from console.
Slip keypad cover securely into place over controller keypad.
PICK YOUR GAME
Insert cartridge, label up, in right side of unit and turn power switch ON.
Select desired game on controller keypad.
GAME VARIATIONS
Tropical Trouble is a one or two player game.
For one player, use the left controller.
For two players, the first player uses the left controller (Clarence appears
in a yellow jacket.) The second player uses the right controller (Clarence
appears in white.) Turns are taken between each setting, or after losing a
chance, as directed by the screen message. Player 1's score appears in the
lower left hand corner in yellow. Player 2's score, in white, is in the
lower right corner.
You can easily choose any of three levels to play.
EASY - Clarence encounters fewer obstacles.
He can pick up many hankies.
No snakes lurk in the sand.
MEDIUM - A snake tries to trip Clarence on the beach.
More obstacles and fewer hankies appear.
HARD - There are lots and lots of obstacles.
Hankies are few and far between.
All in all, a tough fight for Clarence!
[Screen shot of the Island Scene, indicating How far Clarence has run,
Number of chances left indicator, and Player 1's score.
"Run, Clarence, Run, 'cross the island so long
To prove you're her man, so brave and so strong!"
CONTROLLING CLARENCE
Clarence must run to the right, towards Doris.
Move Clarence with disc.
To stop running, release disc.
(Hint: when the game first begins, press the right side of the disk to keep
from being clobbered.)
To jump, press any side button.
[Screen shot of the Jungle Scene: Clarence, Coconut, Monkey, Hankie and Doris.)
"Help Clarence around clams and clutter,
To rescue dear Doris from the arms of anudd'r!"
OBTRUSIVE OBSTACLES
Moving Obstacles:
- Boulder
- Snake
- Coconut
- Falling Lava
Non-Moving Obstacles:
- Clam
- Fern
- Lava Pool
Avoid all obstacles!
Tripping over them slows Clarence down!
Pick up Doris' white hankie for points; Clarence blushes red for a few
seconds, making him invincible! Points are awarded for every moving
obstacles he runs over, while still blushing. Flushed with vitality,
Clarence can also run straight through clams, ferns, and lava pools without
tripping. ("He needs all the help he can get," sighs Doris).
At the bridge, the Bruiser hurls rocks at our hero. Time Clarence's
approach perfectly and he won't break Doris' little heart! When he reaches
the Bruiser, the brute jumps off the bridge!
[Screen shot of the Bridge Scene: side view of a bridge stretched across two
cliffs. Clarence is on the left side of the bridge and Doris is on the
right side of the bridge. The Bruiser is in the middle of the bridge.]
"Lunge and dodge the rocks that are hurled
To win the heart of that dear darlin' girl."
CHANCE FOR ROMANCE
Clarence starts with three chances.
He loses a chance by:
Getting bonked on the left side of the Jungle Screen
Getting hit by a rock in the Bridge Scene.
He wins an extra chance if he throws the Bruiser off the bridge, taking
Clarence and Doris to another chase on a similar, but tougher island.
SCORING
For reaching Doris in each scene: 100 points.
For each white handkerchief Clarence picks up: 50 points.
For each moving obstacle Clarence touches while flushed: 50 points.
TROPICAL TIPS
In more advanced levels of Tropical Trouble, each scene (except the bridge)
has a narrow, cleared path. Stay within this path. This strategy
especially helps Clarence keep cool when he's running around the volcano!
When Clarence has picked up a handkerchief, make a bee line for Doris,
instead of zigzagging in the path. Remember: Nothing can stop Clarence when
he's blushing!
Don't stay out on the beach too long! Even Clarence can get burned...by
lava that starts to flow!
When running by the volcano, a shadow appears where falling lava will hit
the sand.
The jump button is especially handy when lots of moving obstacles get in
your way.
Game program designed by Steve DeFrisco
Screen graphics assisted by Karen Elliot.
IMAGIC
Consumer Affairs
Kathleen Boothe
P.O. Box 31001
Los Gatos, CA 95031
Copyright 1983 IMAGIC. All rights reserved.
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000